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Cartoon Laws of Physics
Cartoon Law I
=============
Any body suspended in space will remain in space until made aware
of its situation.

Daffy Duck steps off a cliff, expecting further pasture land.  He
loiters in midair, soliloquizing flippantly, until he chances to
look down.  At this point, the familiar principle of 32 feet per
second per second takes over.

Cartoon Law II
==============
Any body in motion will tend to remain in motion until solid matter
intervenes suddenly. Whether shot from a cannon or in hot pursuit
on foot, cartoon characters are so absolute in their momentum that
only a telephone pole or an outsize boulder retards their forward
motion absolutely.  Sir Isaac Newton called this sudden termination
of motion the stooge's surcease.

Cartoon Law III
===============
Any body passing through solid matter will leave a perforation
conforming to its perimeter.

Also called the silhouette of passage, this phenomenon is the
speciality of victims of directed-pressure explosions and of
reckless cowards who are so eager to escape that they exit directly
through the wall of a house, leaving a cookie-cutout-perfect hole.
The threat of skunks or matrimony often catalyzes this reaction.

Cartoon Law IV
==============
The time required for an object to fall twenty stories is greater
than or equal to the time it takes for whoever knocked it off the
ledge to spiral down twenty flights to attempt to catch it
unbroken.

Such an object is inevitably priceless, the attempt to catch it is
inevitably unsuccessful.

Cartoon Law V
=============
All principles of gravity are negated by fear.

Psychic forces are sufficient in most bodies for a shock to propel
them directly away from the earth's surface.  A spooky noise or an
adversary's signature sound will induce motion upward, usually to
the cradle of a chandelier, a treetop, or the crest of a flagpole.
The feet of a character who is running or the wheels of a speeding
auto need never touch the ground, especially when in flight.

Cartoon Law VI
==============
As speed increases, objects can be in several places at once. This
is particularly true of tooth-and-claw fights, in which a
character's head may be glimpsed emerging from the cloud of
altercation at several places simultaneously.  This effect is
common as well among bodies that are spinning or being throttled.
A `wacky' character has the option of self-replication only at
manic high speeds and may ricochet off walls to achieve the
velocity required.

Cartoon Law VII
===============
Certain bodies can pass through solid walls painted to resemble
tunnel entrances; others cannot.

This trompe l'oeil inconsistency has baffled generations, but at
least it is known that whoever paints an entrance on a wall's
surface to trick an opponent will be unable to pursue him into this
theoretical space.  The painter is flattened against the wall when
he attempts to follow into the painting.  This is ultimately a
problem of art, not of science.

Cartoon Law VIII
================
Any violent rearrangement of feline matter is impermanent.

Cartoon cats possess even more deaths than the traditional nine
lives might comfortably afford.  They can be decimated, spliced,
splayed, accordion-pleated, spindled, or disassembled, but they
cannot be destroyed.  After a few moments of blinking self pity,
they reinflate, elongate, snap back, or solidify.
 
Corollary: A cat will assume the shape of its container.

Cartoon Law IX
==============
Everything falls faster than an anvil.

Cartoon Law X
=============
For every vengeance there is an equal and opposite revengeance.

This is the one law of animated cartoon motion that also applies to
the physical world at large.  For that reason, we need the relief
of watching it happen to a duck instead.


    Cartoon Law Amendments
 ----------------------------

Amendment A:
A sharp object will always propel a character upward.

When poked (usually in the buttocks) with a sharp object (usually
a pin), a character will defy gravity by shooting straight up, with
great velocity.

Amendment B:
The laws of object permanence are nullified for "cool" characters.

Characters who are intended to be "cool" can make previously
nonexistent objects appear from behind their backs at will.  For
instance, the Road Runner can materialize signs to express himself
without speaking.

Amendment C:
Explosive weapons cannot cause fatal injuries.

They merely turn characters temporarily black and smoky.

Amendment D:
Gravity is transmitted by slow-moving waves of large wavelengths.

Their operation can be witnessed by observing the behavior of a
canine suspended over a large vertical drop.  Its feet will begin
to fall first, causing its legs to stretch.  As the wave reaches
its torso, that part will begin to fall, causing the neck to
stretch.  As the head begins to fall, tension is released and the
canine will resume its regular proportions until such time as it
strikes theground.

Amendment E:
Dynamite is spontaneously generated in "C-spaces" (spaces in which cartoon laws hold).

The process is analogous to steady-state theories of the universe which postulated that the tensions involved in maintaining a space would cause the creation of hydrogen from nothing. Dynamite quanta are quite large (stick-sized) and unstable (lit). Such quanta are attracted to psychic forces generated by feelings of distress in "cool" characters (see Amendment B), which may be a special case of this law), who are able to use said quanta to their advantage. One may imagine C-spaces where all matter and energy result from primal masses of dynamite exploding. A big bang indeed.

Amendment F:
Any bag, sack, purse, etc. possessed by a cool character is a tesseract - any number of objects of any size may be placed in it or removed from it with no change in its outer dimensions.

Amendment G:
Characters can spin around and change into any set of clothes appropriate to the situation.

Amendment H:
Rabbits can dig a burrow from here to there in less than 20 seconds and emerge spotlessly clean.

Amendment I:
Movements are accompanied by funny sound effects.


An old occupation
What happens when people of different occupations get old.

- Old accountants never die, they just lose their balance.

- Old actors never die, they just drop apart.

- Old archers never die, they just bow and quiver.

- Old architects never die, they just lose their structures.

- Old bankers never die, they just lose interest.

- Old basketball players never die, they just go on dribbling.

- Old beekeepers never die, they just buzz off.

- Old bookkeepers never die, they just lose their figures.

- Old bosses never die, much as you want them to.

- Old cashiers never die, they just check out.

- Old chauffeurs never die, they just lose their drive.

- Old chemists never die, they just fail to react.

- Old cleaning people never die, they just kick the bucket.

- Old cooks never die, they just get deranged.

- Old daredevils never die, they just get discouraged.

- Old deans never die, they just lose their faculties.

- Old doctors never die, they just lose their patience.

- Old electricians never die, they just lose contact.

- Old farmers never die, they just go to seed.

- Old garagemen never die, they just retire.

- Old hackers never die, they just go to bits.

- Old hardware engineers never die, they just cache in their chips.

- Old hippies never die, they just smell that way.

- Old horticulturists never die, they just go to pot.

- Old hypochondriacs never die, they just lose their grippe.

- Old investors never die, they just roll over.

- Old journalists never die, they just get de-pressed.

- Old knights in chain mail never die, they just shuffle off their metal coils.

- Old laser physicists never die, they just become incoherent.

- Old lawyers never die, they just lose their appeal.

- Old limbo dancers never die, they just go under.

- Old mathematicians never die, they just disintegrate.

- Old milkmaids never die, they just lose their whey.

- Old ministers never die, they just get put out to pastor...

- Old musicians never die, they just get played out.

- Old number theorists never die, they just get past their prime.

- Old numerical analysts never die, they just get disarrayed.

- Old owls never die, they just don't give a hoot.

- Old pacifists never die, they just go to peaces.

- Old perfessers never die, they just lose their class.

- Old photographers never die, they just stop developing.

- Old pilots never die, they just go to a higher plane.

- Old policemen never die, they just cop out.

- Old preachers never die, they just ramble on, and on, and on, and on....

- Old printers never die, they're just not the type.

- Old programmers never die, they just branch to a new address.

- Old programming wizards never die, they just recurse.

- Old quarterbacks never die, they just pass away.

- Old schools never die, they just lose their principals.

- Old sculptors never die, they just lose their marbles.

- Old seers never die, they just lose their vision.

- Old sewage workers never die, they just waste away.

- Old skateboarders never die, they just lose their bearings.

- Old sailors never die, they just get a little dingy.

- Old Soldiers never die. Young ones do.

- Old steelmakers never die, they just lose their temper.

- Old students never die, they just get degraded.

- Old tanners never die, they just go into hiding.

- Old typists never die, they just lose their justification.

- Walt Disney didn't die. He's in suspended animation.

- Old white water rafters never die, they just get disgorged.

- Old wrestlers never die, they just lose their grip.




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