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Cartoon Laws of Physics
Cartoon Law I
=============
Any body suspended in space will remain in space until made aware
of its situation.

Daffy Duck steps off a cliff, expecting further pasture land.  He
loiters in midair, soliloquizing flippantly, until he chances to
look down.  At this point, the familiar principle of 32 feet per
second per second takes over.

Cartoon Law II
==============
Any body in motion will tend to remain in motion until solid matter
intervenes suddenly. Whether shot from a cannon or in hot pursuit
on foot, cartoon characters are so absolute in their momentum that
only a telephone pole or an outsize boulder retards their forward
motion absolutely.  Sir Isaac Newton called this sudden termination
of motion the stooge's surcease.

Cartoon Law III
===============
Any body passing through solid matter will leave a perforation
conforming to its perimeter.

Also called the silhouette of passage, this phenomenon is the
speciality of victims of directed-pressure explosions and of
reckless cowards who are so eager to escape that they exit directly
through the wall of a house, leaving a cookie-cutout-perfect hole.
The threat of skunks or matrimony often catalyzes this reaction.

Cartoon Law IV
==============
The time required for an object to fall twenty stories is greater
than or equal to the time it takes for whoever knocked it off the
ledge to spiral down twenty flights to attempt to catch it
unbroken.

Such an object is inevitably priceless, the attempt to catch it is
inevitably unsuccessful.

Cartoon Law V
=============
All principles of gravity are negated by fear.

Psychic forces are sufficient in most bodies for a shock to propel
them directly away from the earth's surface.  A spooky noise or an
adversary's signature sound will induce motion upward, usually to
the cradle of a chandelier, a treetop, or the crest of a flagpole.
The feet of a character who is running or the wheels of a speeding
auto need never touch the ground, especially when in flight.

Cartoon Law VI
==============
As speed increases, objects can be in several places at once. This
is particularly true of tooth-and-claw fights, in which a
character's head may be glimpsed emerging from the cloud of
altercation at several places simultaneously.  This effect is
common as well among bodies that are spinning or being throttled.
A `wacky' character has the option of self-replication only at
manic high speeds and may ricochet off walls to achieve the
velocity required.

Cartoon Law VII
===============
Certain bodies can pass through solid walls painted to resemble
tunnel entrances; others cannot.

This trompe l'oeil inconsistency has baffled generations, but at
least it is known that whoever paints an entrance on a wall's
surface to trick an opponent will be unable to pursue him into this
theoretical space.  The painter is flattened against the wall when
he attempts to follow into the painting.  This is ultimately a
problem of art, not of science.

Cartoon Law VIII
================
Any violent rearrangement of feline matter is impermanent.

Cartoon cats possess even more deaths than the traditional nine
lives might comfortably afford.  They can be decimated, spliced,
splayed, accordion-pleated, spindled, or disassembled, but they
cannot be destroyed.  After a few moments of blinking self pity,
they reinflate, elongate, snap back, or solidify.
 
Corollary: A cat will assume the shape of its container.

Cartoon Law IX
==============
Everything falls faster than an anvil.

Cartoon Law X
=============
For every vengeance there is an equal and opposite revengeance.

This is the one law of animated cartoon motion that also applies to
the physical world at large.  For that reason, we need the relief
of watching it happen to a duck instead.


    Cartoon Law Amendments
 ----------------------------

Amendment A:
A sharp object will always propel a character upward.

When poked (usually in the buttocks) with a sharp object (usually
a pin), a character will defy gravity by shooting straight up, with
great velocity.

Amendment B:
The laws of object permanence are nullified for "cool" characters.

Characters who are intended to be "cool" can make previously
nonexistent objects appear from behind their backs at will.  For
instance, the Road Runner can materialize signs to express himself
without speaking.

Amendment C:
Explosive weapons cannot cause fatal injuries.

They merely turn characters temporarily black and smoky.

Amendment D:
Gravity is transmitted by slow-moving waves of large wavelengths.

Their operation can be witnessed by observing the behavior of a
canine suspended over a large vertical drop.  Its feet will begin
to fall first, causing its legs to stretch.  As the wave reaches
its torso, that part will begin to fall, causing the neck to
stretch.  As the head begins to fall, tension is released and the
canine will resume its regular proportions until such time as it
strikes theground.

Amendment E:
Dynamite is spontaneously generated in "C-spaces" (spaces in which cartoon laws hold).

The process is analogous to steady-state theories of the universe which postulated that the tensions involved in maintaining a space would cause the creation of hydrogen from nothing. Dynamite quanta are quite large (stick-sized) and unstable (lit). Such quanta are attracted to psychic forces generated by feelings of distress in "cool" characters (see Amendment B), which may be a special case of this law), who are able to use said quanta to their advantage. One may imagine C-spaces where all matter and energy result from primal masses of dynamite exploding. A big bang indeed.

Amendment F:
Any bag, sack, purse, etc. possessed by a cool character is a tesseract - any number of objects of any size may be placed in it or removed from it with no change in its outer dimensions.

Amendment G:
Characters can spin around and change into any set of clothes appropriate to the situation.

Amendment H:
Rabbits can dig a burrow from here to there in less than 20 seconds and emerge spotlessly clean.

Amendment I:
Movements are accompanied by funny sound effects.


Tests Before Having Children
FOLLOW THESE 14 SIMPLE TESTS BEFORE YOU DECIDE TO HAVE CHILDREN:
 Test 1

Women: to prepare for maternity, put on a dressing gown and stick a beanbag down the front. Leave it there for 9 months. After 9 months remove 5% of the beans.

Men: to prepare for paternity, go to a local chemist, tip the contents of your wallet onto the counter and tell the pharmacist to help himself. Then go to the supermarket. Arrange to have your salary paid directly to their head office. Go home. Pick up the newspaper and read it for the last time.

Test 2

Find a couple who are already parents and berate them about their methods of discipline, lack of patience, appallingly low tolerance levels and how they have allowed their children to run wild. Suggest ways in which they might improve their child's sleeping habits, toilet training, table manners and overall behavior. Enjoy it. It will be the last time in your life that you will have all the answers.

Test 3

To discover how the nights will feels:

1. Walk around the living room from 5pm to 10pm carrying a wet bag weighing approximately 4 - 6kg, with a radio turned to static (or some other obnoxious sound) playing loudly.

2. At 10pm, put the bag down, set the alarm for midnight and go to sleep.

3. Get up at 12pm and walk the bag around the living room until 1am.

4.Set the alarm for 3am.

5. As you can't get back to sleep, get up at 2am and make a cup of tea.

6. Go to bed at 2.45am.

7. Get up again at 3am when the alarm goes off.

8. Sing songs in the dark until 4am.

9. Put the alarm on for 5am. Get up when it goes off.

10. Make breakfast. Keep this up for 5 years.

LOOK CHEERFUL.


Test 4

Dressing small children is not as easy as it seems:

1. Buy a live octopus and a string bag.

2. Attempt to put the octopus into the string bag so that no arms hang out.

3. Time allowed for this: 5 minutes.

Test 5

Forget the BMW and buy a practical 5 door wagon. And don't think that you can leave it out on the driveway spotless and shining. Family cars don't look like that.

1. Buy a chocolate ice cream cone and put it in the glove compartment.

2. Leave it there.

3. Get a coin. Insert it into the cd player.

4. Take a box of chocolate biscuits; mash them into the back seat.

5. Run a garden rake along both sides of the car.

Test 6 Get ready to go out

1. Wait

2. Go out the front door

3. Come back in again

4. Go out

5. Come back in again

6. Go out again

7. Walk down the front path

8. Walk back up it

9. Walk down it again

10. Walk very slowly down the road for five minutes.

11. Stop, inspect minutely and ask at least 6 questions about every piece of used chewing gum, dirty tissue and dead insect along the way.

12. Retrace your steps

13. Scream that you have had as much as you can stand until the neighbors come out and stare at you.

14. Give up and go back into the house.

15. You are now just about ready to try taking a small child for a walk.

Test 7

Repeat everything you say at least 5 times.

Test 8

Go to the local supermarket. Take with you the nearest thing you can find to a pre-school child. A full-grown goat is excellent. If you intend to have more than one child, take more than one goat.

Buy your weeks groceries without letting the goat(s) out of your sight. Pay for everything the goat eats or destroys. Until you can easily accomplish this, do not even contemplate having children.

Test 9

1. Hollow out a melon

2. Make a small hole in the side

3. Suspend the melon from the ceiling and swing it side to side

4. Now get a bowl of soggy cornflakes and attempt to spoon them into the swaying melon while pretending to be an aeroplane.

5. Continue until half the cornflakes are gone.

6. Tip the rest into your lap, making sure that a lot of it falls on the floor.

7. You are now ready to feed a 12-month old child.

Test 10

Learn the names of every character from the Wiggles, Barney, Teletubbies and Disney. Watch nothing else on television for at least 5 years.

Test 11

Can you stand the mess children make? To find out:

1. Smear peanut butter onto the sofa and jam onto the curtains

2. Hide a fish behind the stereo and leave it there all summer.

3. Stick your fingers in the flower beds and then rub them on clean walls.

4. Cover the stains with crayon.

5. How does that look?

Test 12

Make a recording of someone shouting "Mummy" repeatedly. Important: no more than a 4 second delay between each Mummy - occasional crescendo to the level of a supersonic jet if required. Play this tape in your car, everywhere you go for the next 4 years. You are now ready to take a long trip with a toddler.

Test 13

Start talking to an adult of your choice. Have someone else continually tug on your shirt hem or shirt sleeve while playing the Mummy tape listed above. You are now ready to have a conversation with an adult while there's a child in the room.

Test 14

Put on your finest work attire. Pick a day on which you have an important meeting. Now:

1. Take a cup of cream and put 1 cup of lemon juice in it

2. Stir

3. Dump half of it on your nice silk shirt

4. Saturate a towel with the other half of the mixture

5. Attempt to clean your shirt with the same saturated towel

6. Do not change, you have no time.

7. Go directly to work

You are now ready to have kids. ENJOY!!!



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